![]() ![]() Without further ado, let's see what are the best Viper Lineups on Breeze. Viper is a very strong Agent in the post-plant because of her snake bite lineups that can win you a post-plant without you even having to fire a shot. There are plenty of Viper Walls and poison clouds you can use on Breeze that will give you an advantage over other players.īut in this article, we will talk about the best snake bite lineups on Breeze. However, her wall and poison cloud are also very good on the defensive side, since she alone can lock down the B site, making it very hard for the opponents to enter the site. Her Wall is crucial on the attacking side since it allows you to block the enemy's vision and enter the bombsite in a safer and easier way. Fracture was the first map to receive dedicated per-patch updates for its lore.Viper is the best controller Agent when it comes to Breeze.The Radian Collider at the center of the map will occasionally pulse, making sound effects.One crate on B site is no longer pennable.Tunnel to Generator/Canteen areas can no longer be bullet penned (a.k.a.New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main. ![]() A Hall orb shifted into more neutral space, making it less favorable for attackers.Defender barrier at A Rope moved up to the top of ropes.The B Arcade attacker barrier shifted back towards Attacker Side Bridge.A Rope - Rafters added going out towards the site.A Drop - The drop down is no longer a 50/50 check when entering.A Site - Radianite crate on top site platform moved into far corner.A Halls - Removed corner to simplify the space.A small corner removed to simplify attempts to re-clear the site. B Generator - Space tightened slightly to make smoking this spot easier.B Site - "Jump" up/Step has been changed to a ramp.Arcade - Opened up a cubby to increase space in area.Fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends.Fixed a bug where a player could fall off and die if two players ride the zipline at the same time.Fixed a bug where being killed on ziplines would make your body appear in Spawn.If the spike carrier drops the spike or gets killed whilst using the ziplines, the spike will respawn on the closer side of the zipline.Stop ( although you can still slow yourself down holding Shift).Upon attaching, the player will automatically move across the zipline at full speed.These ziplines do not act like ziplines found on other maps due to them crossing over an out-of-bounds region, and so they have special rules to their interactions: This door on Fracture however will also open for entities on both sides of the door.įracture features two parallel one-way ziplines that bisect the map. ![]() During the Buy Phase, Defenders are unable to hear Attackers using the ziplines.Įach quadrant contains one orb, meaning Fracture has a total of four orbs as opposed to the usual total of two orbs that are present on most other maps.Ī Hall contains an automatic door that works similarly to the exit room doors for Bind's teleporters, as it will instantly open once a player gets close enough, making a loud audio cue as it does, and will also open for any objects thrown towards it. Attackers all spawn in one area, but can reach the other side by using the cross-map ziplines that take them underneath Defender Spawn. ![]() On Round Start, Defenders can access the sites, which are on opposite sides of the map. Fracture's unique design splits up the map into four neutral quadrants four central areas between the quadrants that contain the sites and Attacker spawns, and a central zone where Defenders spawn. ![]()
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